tag:blogger.com,1999:blog-84822741978015052722024-03-12T21:27:40.880-04:00Creating GamesInformation on Game Engines and creating games with them.
Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.comBlogger50125tag:blogger.com,1999:blog-8482274197801505272.post-58255849409222477322015-09-29T10:35:00.005-04:002015-09-29T10:35:59.462-04:00PacktLib has reduced it's subscription rate for a limited time!<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-LIUbf35U_Yk/VgqdO826o9I/AAAAAAAAAGw/rJ5ompnvLrk/s1600/PacktLib%2BBanner.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="160" src="http://1.bp.blogspot.com/-LIUbf35U_Yk/VgqdO826o9I/AAAAAAAAAGw/rJ5ompnvLrk/s320/PacktLib%2BBanner.png" width="320" /></a></div>
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Good morning everyone!<br />
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I am pleased to announce that Packt Publishing is reducing the cost of its subscription to their entire library of books to just $100 for one year. PacktLib, is just wonderful and has the following benefits:<br />
<br />
<ul>
<li>All 3,000+ books are available to read. This includes the latest available titles!</li>
<li>All the books are available to read using their special <a href="https://www.packtpub.com/packtlib?utm_source=SP&utm_medium=referral&utm_campaign=OMEPacktLib" target="_blank">reader</a>. </li>
<li>Books cover a wide range of technical topics including web development and gaming.</li>
<li>Code and errata for the books is usually available as a separate download. </li>
</ul>
All of this is available for just $100 for a single year. What a great way to improve your mind and abilities! So please check out this special deal that's available for a limited time at their <a href="http://bit.ly/1YLFu4z" target="_blank">website</a>.Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-23052306996023132552015-08-22T16:40:00.004-04:002015-08-22T16:40:53.395-04:00Here's what I've been up to lately!I've been playtesting/writing for a mod for Shadowrun: Director's Cut called Mercurial. It is based on an old FASA module of the same name. We released a beta version a little over a week ago and most people seem to like it. You can check out the mod by going to this website <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=499423132" target="_blank">Shadowrun:Mercurial</a> Enjoy!Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-41724626740031688882015-07-23T12:51:00.000-04:002015-07-23T12:51:02.779-04:00Packt Publishing results from their Skill Up survey!The results are in and they make for some interesting reading. In celebration of the survey results Packt Publishing is offering some very wonderful deals.<br />
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<ul>
<li>Every ebook and video is just $10.</li>
<li>There are some amazing course bundles that give you access to several ebooks at a huge discount.</li>
<li>You can subscribe to their complete library of over 3000 titles for $80/year.</li>
</ul>
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All of this is available for a limited time.<br />
So head over to <a href="http://bit.ly/1HIOkHx" target="_blank">Packt Publishing</a> and check out all their awesome books.Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-49781460047632527162015-07-12T11:37:00.000-04:002015-07-12T11:37:22.638-04:00The 2015 Indie Game Making Contest! For the second year in a row, The <a href="http://contest.gamedevfort.com/" target="_blank">Indie Game Making Contest</a> is being hosted by <a href="https://gamedevfort.com/store" target="_blank">Game Dev Fort </a>and <a href="https://www.humblebundle.com/" target="_blank">Humble Bundle</a>. The dates to create your game are from July 7, 2015 to August 7, 2015. The theme this year is "Growth." Humble Bundle has a fantastic Bundle just for this contest. Its pay what you want for a few game engines but as you increase your donation you get some wonderful extra tools and engines. As it stands right now if you pay at least $12 you will get close to $2000. worth of game making tools and some indie games to show you how its done! Good luck to everyone that submits a game!Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-72576474809539520902015-06-06T13:59:00.000-04:002015-06-06T13:59:22.460-04:00My review of "Learning Raspberry Pi"<div dir="ltr" id="docs-internal-guid-f51599ca-ca05-3cff-59a3-b7b27d81e44b" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Learning Raspberry Pi” by Samarth Shah is not the introductory book to the Raspberry Pi that you might think from the title. The book is meant for someone who already has some experience with the device and is looking to expand their knowledge of what’s possible. The book assumes that you have a model B Raspberry Pi and the special camera that was designed especially for the Raspberry Pi which you usually have to buy separately. Additional hardware is required to complete some of the exercises in the book.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"> </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">The book begins by explaining how to set-up your Raspberry Pi and use New Out Of the Box Software (NOOBS) to load the Linux operating system on the device. Once this is done all sorts of wonderful things are possible! Each chapter in the book covers different projects that you can complete with your Raspberry Pi (usually some extra pieces of equipment).</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-indent: 36pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"> The second chapter discusses how you can set-up a web server and create web pages with the Python computer language and Wordpress. By the end of the chapter you can have your own music station running from the Raspberry Pi.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-indent: 36pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">The third chapter does a brief explanation of basic electronics and then helps you create your own digital clock and finally an actual alarm clock. This all requires extra parts that you would need to purchase separately. On a side note I got my Raspberry Pi in the form of a kit (many of which are available online) that came with several pieces of extra equipment including diodes, resistors, etc. Most of what you need for the clock is contained within that kit. </span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-indent: 36pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">The fourth chapter covers robotics, one of my favorite aspects of having a Raspberry Pi. The projects in this chapter definitely require you to purchase extra equipment including the special Raspberry Pi camera. Three separate projects are created and then these three are combined together to make a robot. Lots of scripting in Python is required to make each part of the robot work.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-indent: 36pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">The next chapter is about image processing and some of the amazing things that can be done with the camera and your Raspberry Pi. The OpenCV image processing software is used to let you manipulate pictures that you capture with the camera. You also learn how to take time-lapsed pictures and how to set-up a Twitter controlled camera.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-indent: 36pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Chapter six dives into software algorithms that can help with the image processing. Details are given on how to set-up facial recognition and even object tracking. So your Raspberry Pi can be set-up to be a surveillance camera of sorts. How cool is that?!! All of this takes patience and determination but is achievable with the details provided in the book.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-indent: 36pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">The book ends with some tips for using the Raspberry Pi as well as help with common problems that can occur. Resources for more advanced projects are listed and author provides his email address so that you can tell him of any Raspberry Pi problems you may have.</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-indent: 36pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">This is a very interesting book and is great for someone who has completed a couple of projects from the Raspberry Pi website. Many hours of enjoyment and learning can be had from following the projects provided in this book. </span></div>
Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-3240984571091888212015-05-30T13:49:00.002-04:002015-05-30T13:49:15.991-04:00I will be posting my review of "Learning Raspberry Pi" on Saturday June 6th.Good afternoon everyone,<br />
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Something a little different for this blog. I am reviewing a book on the credit card size computer, <a href="https://www.raspberrypi.org/" target="_blank">Raspberry Pi</a>. This little gem lets you do all sorts of wonderful things, from playing a special version of <a href="https://www.raspberrypi.org/learning/getting-started-with-minecraft-pi/" target="_blank">Minecraft</a> to learning the Python computer language to building your own robot. The book that I am reviewing doesn't cover all of this but looks to be a great start figuring out what a Raspberry Pi can do. Look for my review of "<a href="https://www.packtpub.com/hardware-and-creative/learning-raspberry-pi" target="_blank">Learning Raspberry Pi</a>" by Samarth Shah next Saturday.Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-756946523793948622015-04-20T07:49:00.001-04:002015-04-20T07:52:21.518-04:00My review of "Unity 2D Game Development Cookbook"Packt Publishing latest book on Unity is “<a href="http://bit.ly/1H4tTGu" target="_blank">Unity 2D Game Development Cookbook</a>” by Claudio Scolastici. Since it is a cookbook that means there are recipes on how to do many things with Unity 2D on 3D objects. Packt Publishing also provides asset files as well as the code to download. There is also a downloadable PDF that shows the colored images from the book.<br />
The book begins with techniques for importing models and scenes from Maya. Maya is used for this demonstration because of its popularity and its ability to export FBX models. Most 3D software can export FBX and this chapter explains how to import these models into Unity with little hassle. Importing of animation for the 3D models is also discussed.<br />
The next chapter discusses importing textures from Photoshop or other 2D programs and then turning them into materials that you can place on objects. One of the recipes also discusses how to set up a texture atlas from a group of images. Another recipe covers animating 2D UV maps on a 3D object.<br />
The third chapter is all about creating and animating a game character. The recipes cover everything from setting up an animation tree to creating a blend tree. This is a nice overview of the Mecanim animation system. I really enjoyed this chapter because almost every game is going to have some sort of character in it and being able to animate your character and have it move in a variety of different ways makes your games more realistic.<br />
The next two chapters take the character that was created in chapter three and give it a scene to move around in and provide physics to let the character react to objects. First Unity’s standard assets are imported from the Unity store. These assets contain a character controller package which includes prefabs, textures and scripts that are modified and used in our game. Later on collision detection and scrolling backgrounds are discussed. Lastly, a recipe for creating a camera that keeps our character at the center of the screen is created.<br />
Chapter six has us code a game manager that is a state machine that gives us better control over the game. Recipes are provided for setting up the games UI as well as displaying “GAME OVER” and “GAME WIN” conditions. Chapter seven is focused on adding audio and video clips to the game.<br />
Finally, in chapter eight setting up a 2D game with sprites and spritesheets is briefly talked about. Recipes are provided for animating the sprites and using keyframe animation with sprites.<br />
Overall the “Unity 2D Game Development Cookbook” was a very interesting book on using 2D objects in a 3D game. I learned a lot from the different recipes and plan to keep this book on my reference shelf.Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-5693257267162772582015-04-09T09:29:00.002-04:002015-04-09T09:29:38.093-04:00My next review will be for the book "Unity 2D Game Development Cookbook."On April 20th I will post my review of "<a href="http://bit.ly/1H4tTGu" target="_blank">Unity 2D Game Development Cookbook</a>" by <br />
Claudio Scolastici and published by Packt Publishing. I am looking forward to reading this book as it covers creating a complete 2D game in Unity and that includes importing models from Maya. I'm always interested in learning something new about Unity so I will let you know how that goes in my review.Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-70044405857081537862015-04-08T09:36:00.002-04:002015-04-08T09:36:57.561-04:00My review of "Learning C++ by Creating Games with UE4" “<a href="http://bit.ly/1CyhlpZ" target="_blank">Learning C++ by Creating Games with UE4”</a> is one of the few books available for the Unreal 4 (UE4) gaming engine. It was written by William Sherif and published by Packt Publishing. Files that contain the code and assets for this book are available on Packt’s website as well as a PDF that contains the colored images from the book. <br /> I have always wanted to learn C++ because it has been the computer language used by most professional game programmers. With all the casual and mobile games now available I don’t know if this statement is true anymore but nonetheless C++ is still a great language to learn. <br /> The book starts out gently guiding you through the basics of C++. By chapter 3 you begin working with Unreal which is great since that is presumably why you bought this particular book. This chapter’s project involves changing the colors in the puzzle game that comes with the Unreal engine. I have to admit that I was quite thrilled with having this work when I hit the play button in the engine. <br /> The middle chapters build on what you have learned previously. I have tried to teach myself C++ in the past and I usually end up stopping when I get to pointers. This book helped me understand what pointers are and how to use them. It accomplishes this using the Unreal engine. In addition, I enjoyed learning about classes and object-oriented programming.<br /> Starting with chapter 8 you get to create a scene and build an example game that includes NPCs that will talk to your player character. You also learn how to cast spells, give the character an inventory and fight enemies. It is wonderful to see how all of this is done.<br /> I really enjoyed this book but I also found it very frustrating. The code that is provided doesn’t always work and it is difficult to know where to exactly put each additional portion of code as it is introduced. This is not the author’s fault. The Unreal engine updates quite frequently and I discovered some issues with trying to use the code in the current version of Unreal. I think that any book written on Unreal 4 would almost have to be a living document that updates as the game engine does. <br /> In summary I recommend the book’s first seven chapters as a fun way to learn C++. After that, you can use the book to learn C++ and UE4; but be prepared to use the Unreal engine’s own website to help you understand how to update the code so that your game works correctly.<br />Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-48394362257727450822015-04-01T16:12:00.000-04:002015-04-01T16:12:09.670-04:00My next review is the book "Learn C++ by Creating Games with UE4"On April 8th I will post my review of "<a href="http://bit.ly/1CyhlpZ" target="_blank">Learn C++ by Creating Games with UE4</a>" by William Sherif and published by Packt Publishing. Unreal Engine 4 has been out for a year now and other than the books by Ryan Shah their haven't been any complete written work for the engine. This book hopes to rectify that. Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-17416093066521454702015-03-30T11:47:00.002-04:002015-03-30T11:47:47.904-04:00My review of "Mastering Unity Scripting"<!--[if gte mso 9]><xml>
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Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
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<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Packt
Publishing released a new book on Unity scripting in February of this
year.<span style="mso-spacerun: yes;"> </span>Entitled <a href="https://www.packtpub.com/game-development/mastering-unity-5x-scripting" target="_blank">“<i style="mso-bidi-font-style: normal;">Mastering Unity Scripting</i>”</a> it was written by Alan Thorn who has authored
several other books on Unity and UDK. Like most Packt Publishing titles this
book includes the book’s files and a PDF of the colored images from the book
that you can download from their website.<span style="mso-spacerun: yes;">
</span>This is an advanced book using Unity’s version of C# and it certainly
helps to have completed a few Unity tutorials.<span style="mso-spacerun: yes;">
</span>That being said the first two chapters of the book are C# refreshers and
cover the basics of creating a project. The book then reviews C# all the way
through classes and polymorphism.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
three covers Singletons which are ways of making an object persist throughout
all of the levels and parts of your game.<span style="mso-spacerun: yes;">
</span>Singletons are the <i style="mso-bidi-font-style: normal;">GameManager</i>,
<i style="mso-bidi-font-style: normal;">HighScoreManager</i>, and the <i style="mso-bidi-font-style: normal;">SaveGameManager</i> of your game.<span style="mso-spacerun: yes;"> </span>This chapter also discusses many other facets
of game objects including when to update and change them.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
four discusses event-driven programming and how to use this method for
optimizing your game.<span style="mso-spacerun: yes;"> </span>Essentially the
updating of game objects is removed from the Update function of your class and
placing them into new classes that are driven by the events of the game.<span style="mso-spacerun: yes;"> </span>This seems to be a useful technique for all
but the smallest of games.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
five is all about cameras, using multiple ones, their placement and working
with line of sight issues.<span style="mso-spacerun: yes;"> </span>Chapter six
talks about working with MonoDevelop the IDE that comes with Unity.<span style="mso-spacerun: yes;"> </span>MonoDevelop has useful features that Unity
programmers can use build extra functionality into their games. The IDE also
allows you to use regular expressions and LINQ (querying of databases) in
Unity.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
seven demonstrates how to create artificial intelligence in Unity.<span style="mso-spacerun: yes;"> </span>The whole idea of artificial intelligence is
to have enemies appear to make intelligent decisions based on what the player
does.<span style="mso-spacerun: yes;"> </span>I really enjoyed this chapter as
it has clear examples of using Finite State Machines (FSM) to make NPC
characters appear to be intelligent.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
eight discusses ways of adding functionality to the Unity editor.<span style="mso-spacerun: yes;"> </span>Unity’s editor allows you to do many things
and the asset store allows you to purchase the ability to do many more. <span style="mso-spacerun: yes;"> </span>Sometimes it’s easier to just program these
abilities on your own.<span style="mso-spacerun: yes;"> </span>One of the nice
examples that’s included in this chapter is setting up your game so that you
can localize it into many different languages.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapters
nine covers Unity 2D objects and textures.<span style="mso-spacerun: yes;">
</span>Specifically, setting up a skybox where clouds are rotating is explained
through an example that is provided. Examples are also given for setting up an
asset database and setting up a scrolling texture for your game.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
ten discusses setting up source control, specifically Git, for your game.<span style="mso-spacerun: yes;"> </span>Creating save game files and resource files
is also explained.<span style="mso-spacerun: yes;"> </span>These features are
important to most games, so it is wonderful that this is explained here.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Overall
I enjoyed “<i style="mso-bidi-font-style: normal;">Mastering Unity Scripting</i>”
and would recommend that everyone purchases this book.<span style="mso-spacerun: yes;"> </span>It is a great reference book that explains
how to code in Unity many different aspects of game design that most game
creators will need at some point in their game development career.<span style="mso-spacerun: yes;"> </span>Alan Thorn’s website is at <a href="http://www.alanthorn.net/">http://www.alanthorn.net/</a>.</div>
<div class="MsoNormal">
<br /></div>
Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-82026407902781296282015-03-20T14:11:00.004-04:002015-03-20T14:11:52.867-04:00I will post a review of "Mastering Unity Scripting" on March 30th!Packtpub has done it again with a new book on Unity Scripting titled <a href="https://www.packtpub.com/game-development/mastering-unity-5x-scripting" target="_blank">"Mastering Unity Scripting"</a> This book is by Alan Thorn who has authored several other titles on Unity. I will post my review on March 30th.Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-42393147217926553062015-03-04T09:27:00.002-05:002015-03-04T09:27:48.984-05:00Review of "Unity AI Programming Essentials"<!--[if gte mso 9]><xml>
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<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>There
are many assets available for Unity that implement Artificial Intelligence
(AI).<span style="mso-spacerun: yes;"> </span>Simple AIs can also be created by coding
a state machine. Unity also provides Navigation Meshes which help with developing
pathfinding AIs.<span style="mso-spacerun: yes;"> </span>“<i style="mso-bidi-font-style: normal;">Unity AI Programming Essentials</i>” by Curtis Bennett and Dan Violet
Sagmiller covers 6 different AI’s that are available in Unity’s asset
store.<span style="mso-spacerun: yes;"> </span>Each of the following AI
solutions are presented in the form of a project that you can download from
Packt Publishing’s website.</div>
<div class="MsoNormal" style="text-indent: .5in;">
Quick Path AI by Alkehine Games is
available for $10 at Unity’s asset store. Its main focus is on pathfinding. The
manual and a demo are available on Alkehine Games’ website at <a href="http://alekhinegames.com/">http://alekhinegames.com/</a>. This solution
is covered in Chapter one in the book and is great for beginners.</div>
<div class="MsoNormal" style="text-indent: .5in;">
React AI is by Different Methods
and is available for $45 at the asset store.<span style="mso-spacerun: yes;">
</span>This asset provides a way of building behavior trees that make use of
Mecanim animation and allow you to code items such as chain-of-command AIs and
NPC behavior.<span style="mso-spacerun: yes;"> </span>The book discusses how to
use React in chapters one, four and seven.<span style="mso-spacerun: yes;">
</span>If you enjoy coding and want to use an AI for behavior trees than this
is a great choice. For more information on React visit their website at <a href="http://www.differentmethods.com/">http://www.differentmethods.com/</a>.</div>
<div class="MsoNormal" style="text-indent: .5in;">
Smart Car AI is by Bonecracker
Games and is available for $10 on the asset store.<span style="mso-spacerun: yes;"> </span>All of chapter 9 is dedicated to using this
AI and creating a car game demo.<span style="mso-spacerun: yes;"> </span>Smart
Car allows you to set all different sorts of properties for cars. The book
provides a lot of information on modifying and using this AI. You can find more
information on Smart Car AI at Bonecracker Games’ website at <a href="http://bugra381.wix.com/bonecrackergames">http://bugra381.wix.com/bonecrackergames</a>.</div>
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In chapter 5 crowd control APIs are
discussed. Crowd Simulation API by TechBizAccelerator is available for $45 on
the asset store. Their website is <a href="http://www.tbx.com.sg/crowdsapi/">http://www.tbx.com.sg/crowdsapi/</a>.<span style="mso-spacerun: yes;"> </span>ANT-Op by Gray Lake Studios is available for
$75 in the asset store.<span style="mso-spacerun: yes;"> </span>Their website is
<a href="http://graylakestudios.com/">http://graylakestudios.com/</a>. Both
solutions provide ways of controlling groups and defining behavior in your
games.<span style="mso-spacerun: yes;"> </span>These are very specific behavior
AI and the chapter provides a good overview of them.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal" style="text-indent: .5in;">
The bulk of the book covers the
RAIN AI by Rival Theory which is available for free on the asset store.<span style="mso-spacerun: yes;"> </span>Their website is <a href="http://rivaltheory.com/rain/">http://rivaltheory.com/rain/</a> and
provides excellent documentation and examples.<span style="mso-spacerun: yes;">
</span>“<i style="mso-bidi-font-style: normal;">Unity AI Programming Essentials</i>”
provides great information on RAIN and shows you how to set-up several
different AI situations that you will come across in the creation of your
games.<span style="mso-spacerun: yes;"> </span>Behavior trees, attacking
situations and advanced navigation meshes are all discussed and explanations
are provided on how to set-up RAIN in these situations.</div>
<div class="MsoNormal" style="text-indent: .5in;">
“<i style="mso-bidi-font-style: normal;">Unity AI Programming Essentials</i>” is a wonderful book on implementing
artificial intelligence in games created with Unity.<span style="mso-spacerun: yes;"> </span>Very little explanation is provided on AI’s
in general; but for the specific situation of programming in Unity this book is
great. Here is the link to the book at <a href="https://www.packtpub.com/game-development/unity-ai-programming-essentials" target="_blank">Packt Publishing</a>.</div>
<div class="MsoNormal" style="text-indent: .5in;">
<br /></div>
Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-46624015645552278372015-02-22T16:21:00.003-05:002015-02-22T16:21:58.773-05:00Some links on Artificial Intelligence in UnityHere are some links to provide some information on Unity AI. I am using these as I reading the book "Unity AI Programming Essentials" which I will be reviewing on March 4th.<br />
<ul>
<li>Unity's Learn Page on their website provides us will an intermediate tutorial about AI and Unity: <a href="http://unity3d.com/learn/tutorials/projects/stealth/enemy-ai" target="_blank">Unity Enemy AI</a></li>
<li>Here is a nice article on NavMesh Navigation for Unity: <a href="http://www.binpress.com/tutorial/unity3d-ai-navmesh-navigation/119" target="_blank">Unity 3D AI Navmesh</a></li>
<li>This links is about Goal Oriented Action Planning(GOAP) AI for Unity: <a href="http://gamedevelopment.tutsplus.com/tutorials/goal-oriented-action-planning-for-a-smarter-ai--cms-20793" target="_blank">GOAP for Unity</a> </li>
</ul>
So that it for now. Have a wonderful Sunday!Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-29027400417185087162015-02-19T13:57:00.003-05:002015-02-19T13:57:51.242-05:00My review of another great Packt Publishing book! This time on Unity AI!On Wednesday March 4, 2015 I will review the book "Unity AI Game Programming Essentials." The book is written by Curtis Bennett and Dan Violet Sagmiller. The book goes into details about 3 Unity AI solutions that are available in the Asset Store. The first is Quick Path which is available for $10., then there's React AI which costs $45., and then there is RAIN which is free. Most of the book uses the free RAIN plug-in. I am looking forward to reading more about these plug-ins. For more information see the book listing at <a href="https://www.packtpub.com/game-development/unity-ai-programming-essentials" target="_blank">Packt Publishing</a>.Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-9474708820329028282015-02-18T11:44:00.000-05:002015-02-18T11:44:10.600-05:00Free books from Packtpub!Everyday between now and March 5th Packt Publishing is hosting their Free Learning event! Each day they will provide one of their wonderful ebooks free for download.<br />
This is a fantastic opportunity to study new software, improve a programming language or perhaps learn how to use Raspberry Pi! I've picked up the past 3 days worth so check it out at <span style="font-family: Calibri;"><span style="mso-bidi-font-style: normal;"><span lang="EN-GB"><b><a class="Object" href="http://bit.ly/1vy718F" id="OBJ_PREFIX_DWT339_com_zimbra_url" tabindex="0" target="_blank">http://bit.ly/1vy718F</a> !</b></span></span></span>Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-80704078886819372642015-01-26T13:17:00.002-05:002015-01-26T13:17:57.602-05:00Three links to some interesting Unity informationWell its been over a month since my last post. I hope all of you enjoyed your holidays. I have big plans for this blog so stay tuned and see what's happening. <br />
<br />
First I will give you the links I promised:<br />
<a href="http://www.dfworkshop.net/" target="_blank">Daggerfall Tools for Unity</a> - This is a fantastic free tool for bringing the old Elder Scrolls game Daggerfall into Unity and using the assets and code as a starting point for your own game. Please follow all applicable Copyright laws. I can't wait to play around with this one.<br />
<br />
<a href="http://wajahatkarim.com/2014/07/unity3d-bug-fix-timestamps-and-assets-maps-out-of-sync/" target="_blank">Fix Uniy error Timestamps and asset maps out of sync</a> - Apparently Unity can have an error where all the assets, including scripts, models, etc, don't appear in your project. Very frustrating if you have been working on a project for awhile. This post by Wajahat Karim at his blog explains how he worked around this issue and how to prevent it from happening again.<br />
<br />
<a href="http://wajahatkarim.com/2014/09/embedding-unity3d-into-wordpress/" target="_blank">Embedding Unity 3D into Wordpress</a> -This post from Wajahat Karim's blog explains how you can embed Unity's web player into Wordpress.<br />
<br />
That's it for now. Have a wonderful day!Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-30541643161436878112014-12-18T11:05:00.001-05:002014-12-18T11:05:07.286-05:00Packtpub is at it again with $5 ebooks and videos until January 6, 2015!<!--[if !mso]>
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<span lang="EN-GB">Following the
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Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-71006911224678745402014-12-12T10:59:00.001-05:002014-12-12T10:59:42.475-05:00My review of "Unity Game Development Blueprints"<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
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<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
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<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
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<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
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<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
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<div class="MsoNormal">
“Unity Game Development Blueprints” by John P. Doran is a
book about creating three different games in Unity 4.6.<span style="mso-spacerun: yes;"> </span>Packtpub’s listing for the book at <a href="http://bit.ly/unitybl">http://bit.ly/unitybl</a> includes a fairly hefty
download of the assets for the games you will create.<span style="mso-spacerun: yes;"> </span>This is an “advanced beginner”-to-intermediate
level programmer book and the author has provided videos of the completed games
at <a href="https://www.youtube.com/user/netravelr/videos">https://www.youtube.com/user/netravelr/videos</a>.
</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Over
the course of the first two chapters you create a 2D game called <i style="mso-bidi-font-style: normal;">Twin-Stick</i> <i style="mso-bidi-font-style: normal;">Shooter</i>.<span style="mso-spacerun: yes;"> </span>The author compares
this design to the game <i style="mso-bidi-font-style: normal;">Geometry Wars</i>.
In the first chapter the whole game is created with all the usual
trappings.<span style="mso-spacerun: yes;"> </span>The second chapter goes into
detail on creating the interface for the game using the Unity legacy GUI
system.<span style="mso-spacerun: yes;"> </span>One of the things I liked about
this book is that at the end of each chapter the author provides challenges for
you to personalize the game and make it your own.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>In
chapter 3 you get to create a side-scrolling platformer which combines 2D and
3D gaming.<span style="mso-spacerun: yes;"> </span>I found this chapter very
interesting in that you create your own tile-based level.<span style="mso-spacerun: yes;"> </span>This is something that I have always wanted
to do and the chapter is a nice introduction into how this could be accomplished.<span style="mso-spacerun: yes;"> </span>It also prepares you for later chapters in
which you set-up a 3D environment using prefabs that you create.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>The
rest of the book, with the exception of chapter 9, is dedicated to creating a
3D FPS.<span style="mso-spacerun: yes;"> </span>Chapter 4 is all about creating
a terrain for the game which includes making your own skybox and using the
Basic water component that comes with the free version of Unity.<span style="mso-spacerun: yes;"> </span>Chapter 5 covers the creation of an indoor
level using prefabs that you place and snap together.<span style="mso-spacerun: yes;"> </span>Chapter 6 is all about the gameplay and
creating the AI for the game.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>In
chapter 7 you learn about creating saves for all three games you have
made.<span style="mso-spacerun: yes;"> </span>I really enjoyed this chapter as I
have always wondered how this was done.<span style="mso-spacerun: yes;">
</span>Mr. Doran provides a way of storing information for your game that is
installed on a player’s machine.<span style="mso-spacerun: yes;"> </span>He
also provides a link for using XML serialization. Chapter 8 is all about putting
finishing touches on the game including setting up a free installer for the
games.<span style="mso-spacerun: yes;"> </span>I think this definitely helps to
make your game look more professional.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>The
book ends with a whole chapter covering the new User Interface system in Unity
4.6.<span style="mso-spacerun: yes;"> </span>The interface for <i style="mso-bidi-font-style: normal;">Twin-Stick Shooter</i> is recreated using
the new UI.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>I
really enjoyed this book on Unity.<span style="mso-spacerun: yes;"> </span>I like
the fact that it is new, current with the latest Unity release and that the
games you program are fun to play.<span style="mso-spacerun: yes;"> </span>I
also like that Mr. Doran doesn’t hold your hand throughout developing each of
the three games.<span style="mso-spacerun: yes;"> </span>If you have already completed
some introductory tutorials on Unity then this is the book for you!</div>
<div class="MsoNormal">
The contest continues for another week. Please post your comment for a chance to win a free copy of this great book. </div>
Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-4554462515967632382014-12-04T13:58:00.001-05:002014-12-04T13:58:41.136-05:00A fantastic contest for you to win an e-copy of "Unity Game Development Blueprints!"<span style="font-family: Arial,Helvetica,sans-serif;">I've been given another opportunity by the kind people at Packtpub to review the book, <a href="http://bit.ly/unityblu" target="_blank">"Unity Game Development Blueprints"</a> by John P. Doran who has written so many other great books for Packtpub. My review of the book will be posted on <b>December 12th</b>. </span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;"><span class="MsoHyperlink"><span style="color: black; font-size: 12pt;"><span style="text-decoration: none;"> </span>Overview of </span></span><span lang="EN-IN" style="font-size: 12pt;"><a href="http://bit.ly/unityblu"><span style="mso-ansi-language: EN-IN;">Unity Game
Development Blueprints</span></a></span></span></h1>
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<span style="font-family: Arial,Helvetica,sans-serif;"><span lang="EN-IN" style="color: #494949; font-size: 11pt;"><span style="mso-list: Ignore;">·<span style="-moz-font-feature-settings: normal; -moz-font-language-override: normal; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;">
</span></span></span><span lang="EN-IN" style="color: #494949; font-size: 11pt;">Create a wide variety of projects with Unity in multiple genres and
formats</span></span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;"><span lang="EN-IN" style="color: #494949; font-size: 11pt;"><span style="mso-list: Ignore;">·<span style="-moz-font-feature-settings: normal; -moz-font-language-override: normal; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;">
</span></span></span><span lang="EN-IN" style="color: #494949; font-size: 11pt;">Complete art assets with clear step-by-step examples and instructions to
complete all tasks using Unity, C#, and MonoDevelop</span></span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;"><span lang="EN-IN" style="color: #494949; font-size: 11pt;"><span style="mso-list: Ignore;">·<span style="-moz-font-feature-settings: normal; -moz-font-language-override: normal; font-size-adjust: none; font-size: 7pt; font-stretch: normal; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;">
</span></span></span><span lang="EN-IN" style="color: #494949; font-size: 11pt;">Develop advanced internal and external environments for games in 2D and
3D</span></span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;"><b>How to Enter?</b></span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">Simply post your expectations from this book in
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<span style="font-family: Arial,Helvetica,sans-serif;"><strong>DeadLine:</strong></span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;"><strong><span style="font-size: 12pt;"><br clear="all" style="mso-break-type: section-break; page-break-before: always;" />
</span></strong></span>
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<span style="font-family: Arial,Helvetica,sans-serif;"><b>The contest will close on December 19<sup>th</sup>,2014.
Winners will be contacted by email, so be sure to use your real email address
when you comment!</b></span></div>
Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-6708929769816664532014-12-01T12:32:00.002-05:002014-12-01T12:32:31.905-05:00An interesting book on Unity Physics<!--[if gte mso 9]><xml>
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“Learning Unity Physics” by K. Aava Rani is a book about the
wide variety of physics components that are available in Unity and how to use
them.<span style="mso-spacerun: yes;"> </span>The book was written to work with
Unity version 4.1; but I used the Beta of Unity version 4.6 and encountered no
problems.<span style="mso-spacerun: yes;"> </span>As I write this review Unity version
4.6 has just finished the Beta phase and been formally released.<span style="mso-spacerun: yes;"> </span>There aren’t any files to download for this
book.<span style="mso-spacerun: yes;"> </span>All examples are fairly short and
should be easy to type in.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
one is an overview of the physics components available in Unity.<span style="mso-spacerun: yes;"> </span>The engine has many colliders, provides physics
for materials, joints, hinges and features several other types of components.<span style="mso-spacerun: yes;"> </span>This chapter lists them and gives a brief
description on how they are used in games.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
two details the variety of 2D and 3D colliders that are used and gives an
example of each.<span style="mso-spacerun: yes;"> </span>Wheel and mesh
colliders are also explained and examples are given. Examples of trigger
colliders and compound colliders are explained.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
three is all about three types of matrices.<span style="mso-spacerun: yes;">
</span>Unity has collision, trigger and layer based collision matrices.<span style="mso-spacerun: yes;"> </span>Useful charts are given that show how rigidbodies
and triggers will interact with these matrices. A very nice example of a layer
based collision matrix is presented.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
four covers the two types of rigidbodies; physics and kinematic.<span style="mso-spacerun: yes;"> </span>Both types are discussed and an example is
given for each.<span style="mso-spacerun: yes;"> </span>Chapter five covers
joints and how they can be configured in Unity.<span style="mso-spacerun: yes;">
</span>Unity has spring, hinge and character joints and the chapter discusses
each type.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
six discusses using physics and animation.<span style="mso-spacerun: yes;">
</span>Unity provides physics for cloth animation.<span style="mso-spacerun: yes;"> </span>Unity also allows for constant force to be
applied to an object as well as adding force and torque.<span style="mso-spacerun: yes;"> </span>Chapter seven provides several ways in which
these physics components can be optimized to improve the performance of your
game.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>I
enjoyed reading “Learning Unity Physics.”<span style="mso-spacerun: yes;">
</span>A lot of this information is available for free on Unity’s website and
in the many other tutorials available for Unity.<span style="mso-spacerun: yes;"> </span>This books provides an easy way of accessing
this information and also provides more detailed examples than those found in Unity’s
excellent documentation.<span style="mso-spacerun: yes;"> </span>The book can be
found at <span style="mso-spacerun: yes;"> </span><b><span style="mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;"><a href="http://bit.ly/1wXpqiE" id="OBJ_PREFIX_DWT1100_com_zimbra_url" target="_blank">http://bit.ly/1wXpqiE</a></span></b></div>
Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-62202149357117674902014-11-22T12:10:00.000-05:002014-11-22T12:10:00.441-05:00On December 1st I will review the book "Learning Unity Physics."On December 1st I will review the book "Learning Unity Physics" by K. Aava Rani. I look forward to finding out about Unity's built in physics. The book covers rigidbodies and using physics for animation. It also covers optimizing your game for physics. The link for the book on Packtpub's website is: <a href="http://bit.ly/1wXpqiE" target="_blank">"Learning Unity Physics</a>.Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-88738709218440386122014-11-11T08:24:00.000-05:002014-11-11T08:24:18.213-05:00A great book for creating a 2D rpg in Unity!<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
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<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
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<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
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<w:LsdException Locked="false" Priority="51"
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
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<w:LsdException Locked="false" Priority="51"
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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<br />
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Another
Unity game engine book from Packtpub was released in October, “Mastering Unity
2D Game Development” by Simon Jackson.<span style="mso-spacerun: yes;">
</span>This is an intermediate to advanced guide to using the 2D features of
Unity.<span style="mso-spacerun: yes;"> </span>The book centers around creating
a 2D RPG complete with world map, a conversation system, a store, and the
beginnings of a battle system.<span style="mso-spacerun: yes;"> </span>When the
book was initially released there were a variety of typos and show-stopping
problems with the book and code.<span style="mso-spacerun: yes;">
</span>Packtpub has recently reissued the book and code and now everything
works well.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
1 is an overview of the updates that occurred in Unity 4.3.<span style="mso-spacerun: yes;"> </span>I went through the book using Unity 4.6 beta
and had no issues. “Mastering Unity 2D Game Development” is definitely meant
for those with some experience using Unity and in particular the C# programming
language.<span style="mso-spacerun: yes;"> </span>Many links are provided for
reference throughout the book; but knowing how to use coroutines and delegates
will definitely help you complete the examples in the book.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapters
2 and 3 explain how to set up the foundation of the RPG project and begin with
having you create a 2D game character and animate it.<span style="mso-spacerun: yes;"> </span>Importing sprites and using the Sprite editor
are discussed and then Unity’s Mecanim animation system is explained while the
main character gets animated.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>In
chapter 4 the background for your initial scene is created and then populated
with some trees, rocks and even store and house sprites.<span style="mso-spacerun: yes;"> </span>This chapter also talks about transitioning
from the background edges to another scene that you will set-up.<span style="mso-spacerun: yes;"> </span>Chapter 5 is a heavily scripting-oriented
chapter and has you create some NPCs and then set-up a conversation
system.<span style="mso-spacerun: yes;"> </span>This chapter also discusses co-routines
and how to use them in Unity.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
6 discusses places online to have maps drawn for you and alternately gives
advice on how to create your own game world map.<span style="mso-spacerun: yes;"> </span>The world map for the game is placed in your
project and a nice fade-in technique is used to transition between the world
map and the local scene for your player.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>In
chapter 7 a battle system is created and the book explains how to have goblins
randomly spawn in your scene.<span style="mso-spacerun: yes;"> </span>In chapter
8 a shop is created so that you can purchase a sword to fight the goblins from
chapter 7.<span style="mso-spacerun: yes;"> </span>Both chapters discuss the
creation of an inventory system and how to add the sword stats as a bonus to
the battle system.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
9 talks about using a state system for the battle and also programming a user
interface system to keep the player informed about the battle.<span style="mso-spacerun: yes;"> </span>Everything seemed to work fine using the
‘old’ user interface system in Unity 4.6 beta.<span style="mso-spacerun: yes;">
</span>For those that don’t know the UI was quite significantly updated in
Unity 4.6; but all the code in the books seems to work fine.</div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
10 is all about creating particle systems for the battles in your RPG and chapter
11 discusses expanding the Unity editor to create some nice menus for your
game.<span style="mso-spacerun: yes;"> </span>I found chapter 11 a really
interesting read as I was not aware that you could expand Unity that much for
your own purposes.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Chapter
12 concludes the book with information on building your game for different
platforms.<span style="mso-spacerun: yes;"> </span>There is also a lot of links
listed presenting information on a variety of tutorials and tools for working
with Unity.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>This is
a great book for Unity and one that I will keep around for reference on how to
do a lot of programming in Unity.<span style="mso-spacerun: yes;"> </span>I am
really pleased that I had a chance to read the book and try the code.<span style="mso-spacerun: yes;"> </span>The link to the book on Packtpub is <a href="https://www.packtpub.com/game-development/mastering-unity-2d-game-development" target="_blank">https://www.packtpub.com/game-development/mastering-unity-2d-game-development</a>.<span style="mso-spacerun: yes;"> </span>You can also find the download with all the
assets for the RPG project there and a PDF that has all the pictures from the
book.<span style="mso-spacerun: yes;"> </span>Simon Jackson has a website at <a href="http://darkgenesis.zenithmoon.com/">http://darkgenesis.zenithmoon.com/</a><span style="mso-spacerun: yes;"> </span>and a forum for the book at <a href="http://darkgenesis.zenithmoon.com/DarkGenesisForums/forum/book-forums/">http://darkgenesis.zenithmoon.com/DarkGenesisForums/forum/book-forums/</a>
.</div>
Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-8976206220899809042014-11-04T12:05:00.002-05:002014-11-04T12:09:54.221-05:00On November 11, I will post a review of "Mastering 2D Game Development" by Simon Jackson. This looks to be a fascinating read as it covers one of my favorite genres, RPGs. There is a forum for the book at <a href="http://darkgenesis.zenithmoon.com/DarkGenesisForums/forum/book-forums/mastering-unity-2d-game-development/" target="_blank">Simon Jackson's webpage</a>. While your there you should read some of his other posts. This is one of my favorites about <a href="http://darkgenesis.zenithmoon.com/so-you-want-to-be-a-unity3d-game-developer/" target="_blank">Unity tutorials and resources</a>. He keeps this list up to date so it is a wonderful resource to keep bookmarked. Here is the link to the book at <a href="https://www.packtpub.com/game-development/mastering-unity-2d-game-development" target="_blank">Packtpub</a>. Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0tag:blogger.com,1999:blog-8482274197801505272.post-50099911967352343222014-09-26T17:49:00.001-04:002014-09-26T17:49:49.569-04:00PacktPub is having a wonderful sale!<div class="MsoNormal" style="background: white; line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="color: #434343; font-family: "Arial","sans-serif"; font-size: 12.0pt;">Packt
helps IT professionals Level Up their skills with eBooks and Videos at $10 or
less</span></b></div>
<div class="MsoNormal" style="background: white; line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<br /></div>
<div class="MsoNormal" style="background: white;">
<span lang="EN-GB"><a href="https://draft.blogger.com/null"><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="color: #434343; font-family: "Arial","sans-serif"; font-size: 12.0pt; line-height: 115%; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-no-proof: yes; text-decoration: none; text-underline: none;">
</span></b></a></span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-xKMnHoM4NV8/VCXeQdv9ANI/AAAAAAAAAD8/sdVusjBNgQE/s1600/Packtpub%2Bsale.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-xKMnHoM4NV8/VCXeQdv9ANI/AAAAAAAAAD8/sdVusjBNgQE/s1600/Packtpub%2Bsale.jpg" height="106" width="320" /></a></div>
<br />
<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="color: #434343; font-family: "Arial","sans-serif"; font-size: 12.0pt;"></span></b><span lang="EN-GB"><a href="http://www.packtpub.com/packt/offers/levelup"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"></span></b></a></span><b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="color: #434343; font-family: "Arial","sans-serif"; font-size: 12.0pt;"></span></b>
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<span lang="EN-GB" style="color: #434343; font-family: "Arial","sans-serif"; font-size: 12.0pt;"> </span><br /><b><a class="moz-txt-link-freetext" data-mce-href="http://bit.ly/1xpnyRg" href="http://bit.ly/1xpnyRg" target="_blank"></a></b></div>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
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<span lang="EN-GB"><a href="https://www.packtpub.com/"><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt; line-height: 115%;">Packt Publishing</span></a></span><span lang="EN-GB" style="color: #434343; font-family: "Arial","sans-serif"; font-size: 12.0pt; line-height: 115%;"> has published over 2000 books and videos as part of its mission
to help the world put software to work in new ways – in areas including web
development, big data, app development, and games development.</span></div>
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<span lang="EN-GB" style="color: #434343; font-family: "Arial","sans-serif"; font-size: 12.0pt; line-height: 115%;">On
September 25<sup>th</sup> Packt is launching a special offer to encourage IT
professionals to join them in that mission and </span><span lang="EN-GB"><a href="http://www.packtpub.com/packt/offers/levelup"><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt; line-height: 115%;">Level Up</span></a></span><span lang="EN-GB" style="color: #434343; font-family: "Arial","sans-serif"; font-size: 12.0pt; line-height: 115%;"> their skills – for the next 7 days ALL eBooks and Videos are
just <b style="mso-bidi-font-weight: normal;">$10 each or less</b>. The more EXP
customers want to gain, the more they save:</span></div>
<div class="MsoListParagraphCxSpFirst" style="background: white; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span lang="EN-GB" style="color: #434343; font-family: Symbol; font-size: 12.0pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span lang="EN-GB" style="color: #434343; font-family: "Arial","sans-serif"; font-size: 12.0pt; line-height: 115%;">Any 1 or 2
eBooks/Videos – <b style="mso-bidi-font-weight: normal;">$10 each</b></span></div>
<div class="MsoListParagraphCxSpMiddle" style="background: white; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span lang="EN-GB" style="color: #434343; font-family: Symbol; font-size: 12.0pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span lang="EN-GB" style="color: #434343; font-family: "Arial","sans-serif"; font-size: 12.0pt; line-height: 115%;">Any 3 to 5
eBooks/Videos – <b style="mso-bidi-font-weight: normal;">$8 each</b></span></div>
<div class="MsoListParagraphCxSpLast" style="background: white; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span lang="EN-GB" style="color: #434343; font-family: Symbol; font-size: 12.0pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span lang="EN-GB" style="color: #434343; font-family: "Arial","sans-serif"; font-size: 12.0pt; line-height: 115%;">Any 6 or more
eBooks/Videos – <b style="mso-bidi-font-weight: normal;">$6 each</b></span></div>
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<span lang="EN-GB" style="color: #434343; font-family: "Arial","sans-serif"; font-size: 12.0pt; line-height: 115%;">The
offer ends October 2<sup>nd</sup> and covers Packt’s entire range of eBooks and
Videos, making this the perfect opportunity to learn something new, keep up to
date, and ultimately become the expert.</span></div>
<b style="mso-bidi-font-weight: normal;"><span lang="EN-GB" style="color: #434343; font-family: "Arial","sans-serif"; font-size: 12.0pt; line-height: 115%; mso-ansi-language: EN-GB; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast;">Read more and check out the
offer at </span></b><span lang="EN-GB" style="font-family: "Calibri","sans-serif"; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-hansi-theme-font: minor-latin;"><a href="http://www.packtpub.com/packt/offers/levelup"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt; line-height: 115%;">www.packtpub.com/packt/offers/levelup</span></b></a></span><br />
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<br /></div>
<div class="MsoNormal" style="background: white; line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span lang="EN-GB" style="font-family: "Calibri","sans-serif"; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-hansi-theme-font: minor-latin;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt; line-height: 115%;">This looks to be a fantastic sale so be sure to check it out. </span></b></span><span lang="EN-GB" style="font-family: "Calibri","sans-serif"; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-GB; mso-fareast-theme-font: minor-fareast; mso-hansi-theme-font: minor-latin;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt; line-height: 115%;"> <b><a class="moz-txt-link-freetext" data-mce-href="http://bit.ly/1xpnyRg" href="http://bit.ly/1xpnyRg" target="_blank">http://bit.ly/1xpnyRg</a></b> </span></b></span></div>
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<br /></div>
Heleenhttp://www.blogger.com/profile/07595036683096397738noreply@blogger.com0